Zero Gravity Pool
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Well, not yet. It's just a little demo I made while learning DirectX.
It uses only very simple stuff, 3 cube meshes and two sphere meshes.
The lighting is precalculated, meaning that the two spheres don't have their
lighting calculated each frame yet. This version uses DirectX lighting, using
one directional light and a point light. And I use a different tesselation
of the sphere, which makes the balls look much smother than the previous 
version - at 1/5th of the number of polygons! I suppose I had some issue 
with floating point accuracy in the other version, resulting in the normals slightly off.
Oh yes, and collision detection is quite primitive yet...

Controls:
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UP      - move camera forward
DOWN    - move camera backward
LEFT    - move camera left
RIGHT   - move camera right
ESC     - quit 

a       - make balls move faster
d       - make balls move slower

Comments welcome,

--- Andrea
